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Aztecs
Britons
Byzantine
Celts
Chinese
Franks
Goths
Huns
Incas
Indians
Italians
Japanese
Koreans
Magyars
Mayans
Mongols
Persians
Saracens
Slavs
Spanish
Spartans
Teutons
Turks
Vikings
Barracks
Clubman
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
Champion

13 Blunt Dmg

70 Hitpoints

0/2 Armor

35 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
Champion

13 Blunt Dmg

70 Hitpoints

0/2 Armor

35 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
Champion

13 Blunt Dmg

70 Hitpoints

0/2 Armor

35 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
Champion

13 Blunt Dmg

70 Hitpoints

0/2 Armor

35 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
Champion

13 Blunt Dmg

70 Hitpoints

0/2 Armor

35 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
Champion

13 Blunt Dmg

70 Hitpoints

0/2 Armor

35 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
Champion

13 Blunt Dmg

70 Hitpoints

0/2 Armor

35 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
Champion

13 Blunt Dmg

70 Hitpoints

0/2 Armor

35 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
Champion

13 Blunt Dmg

70 Hitpoints

0/2 Armor

35 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
Champion

13 Blunt Dmg

70 Hitpoints

0/2 Armor

35 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
Champion

13 Blunt Dmg

70 Hitpoints

0/2 Armor

35 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
Champion

13 Blunt Dmg

70 Hitpoints

0/2 Armor

35 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
Champion

13 Blunt Dmg

70 Hitpoints

0/2 Armor

35 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
Champion

13 Blunt Dmg

70 Hitpoints

0/2 Armor

35 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
Champion

13 Blunt Dmg

70 Hitpoints

0/2 Armor

35 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
Champion

13 Blunt Dmg

70 Hitpoints

0/2 Armor

35 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
Champion

13 Blunt Dmg

70 Hitpoints

0/2 Armor

35 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
Champion

13 Blunt Dmg

70 Hitpoints

0/2 Armor

35 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
Champion

13 Blunt Dmg

70 Hitpoints

0/2 Armor

35 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Stone
Clubman

3 Blunt Dmg

35 Hitpoints

10 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Dark
Militia

4 Blunt Dmg

40 Hitpoints

0/1 Armor

15 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Feudal
Man-at-Arms

6 Blunt Dmg

45 Hitpoints

0/1 Armor

20 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Castle
Long Swordsman

9 Blunt Dmg

55 Hitpoints

0/1 Armor

25 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
2H Swordsman

11 Blunt Dmg

60 Hitpoints

0/2 Armor

30 Carry

Food 300 Gold 100
Bonus Value: 1.33
Avail. Imperial
Champion

13 Blunt Dmg

70 Hitpoints

0/2 Armor

35 Carry

Food 300 Gold 100
Bonus Value: 1.33
Spearman
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Imperial
Halberdier

6 Pierce Dmg

60 Hitpoints

25 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Imperial
Halberdier

6 Pierce Dmg

60 Hitpoints

25 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Imperial
Halberdier

6 Pierce Dmg

60 Hitpoints

25 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Imperial
Halberdier

6 Pierce Dmg

60 Hitpoints

25 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Imperial
Halberdier

6 Pierce Dmg

60 Hitpoints

25 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Imperial
Halberdier

6 Pierce Dmg

60 Hitpoints

25 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Imperial
Halberdier

6 Pierce Dmg

60 Hitpoints

25 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Imperial
Halberdier

6 Pierce Dmg

60 Hitpoints

25 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Imperial
Halberdier

6 Pierce Dmg

60 Hitpoints

25 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Imperial
Halberdier

6 Pierce Dmg

60 Hitpoints

25 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Imperial
Halberdier

6 Pierce Dmg

60 Hitpoints

25 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Imperial
Halberdier

6 Pierce Dmg

60 Hitpoints

25 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Imperial
Halberdier

6 Pierce Dmg

60 Hitpoints

25 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Imperial
Halberdier

6 Pierce Dmg

60 Hitpoints

25 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Imperial
Halberdier

6 Pierce Dmg

60 Hitpoints

25 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Imperial
Halberdier

6 Pierce Dmg

60 Hitpoints

25 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Feudal
Spearman

3 Pierce Dmg

45 Hitpoints

15 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Pikeman

4 Pierce Dmg

55 Hitpoints

20 Carry

Food 175 Wood 125
Bonus Value: 1
Scout
Avail. Castle
Scout

4 Pierce Dmg

50 Hitpoints

0/2 Armor

10 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Eagle Scout

7 Pierce Dmg

55 Hitpoints

0/4 Armor

25 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Imperial
Eagle Warrior

9 Pierce Dmg

60 Hitpoints

0/6 Armor

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Scout

4 Pierce Dmg

50 Hitpoints

0/2 Armor

10 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Eagle Scout

7 Pierce Dmg

55 Hitpoints

0/4 Armor

25 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Imperial
Eagle Warrior

9 Pierce Dmg

60 Hitpoints

0/6 Armor

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Scout

4 Pierce Dmg

50 Hitpoints

0/2 Armor

10 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Castle
Eagle Scout

7 Pierce Dmg

55 Hitpoints

0/4 Armor

25 Carry

Food 175 Wood 125
Bonus Value: 1
Avail. Imperial
Eagle Warrior

9 Pierce Dmg

60 Hitpoints

0/6 Armor

Food 175 Wood 125
Bonus Value: 1
Archery
Slinger
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Imperial
Arbalest

7 Pierce Dmg

40 Hitpoints

6 Range

20 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Imperial
Arbalest

7 Pierce Dmg

40 Hitpoints

6 Range

20 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Imperial
Arbalest

7 Pierce Dmg

40 Hitpoints

6 Range

20 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Imperial
Arbalest

7 Pierce Dmg

40 Hitpoints

6 Range

20 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Imperial
Arbalest

7 Pierce Dmg

40 Hitpoints

6 Range

20 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Imperial
Arbalest

7 Pierce Dmg

40 Hitpoints

6 Range

20 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Imperial
Arbalest

7 Pierce Dmg

40 Hitpoints

6 Range

20 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Imperial
Arbalest

7 Pierce Dmg

40 Hitpoints

6 Range

20 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Imperial
Arbalest

7 Pierce Dmg

40 Hitpoints

6 Range

20 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Imperial
Arbalest

7 Pierce Dmg

40 Hitpoints

6 Range

20 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Imperial
Arbalest

7 Pierce Dmg

40 Hitpoints

6 Range

20 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Imperial
Arbalest

7 Pierce Dmg

40 Hitpoints

6 Range

20 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Imperial
Arbalest

7 Pierce Dmg

40 Hitpoints

6 Range

20 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Dark
Slinger

4 Pierce Dmg

25 Hitpoints

4 Range

5 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Feudal
Archer

5 Pierce Dmg

30 Hitpoints

5 Range

10 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Castle
Crossbowman

6 Pierce Dmg

35 Hitpoints

5 Range

15 Carry

Gold 175 Wood 125
Bonus Value: 1
Avail. Imperial
Arbalest

7 Pierce Dmg

40 Hitpoints

6 Range

20 Carry

Gold 175 Wood 125
Bonus Value: 1
Skirmisher
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Feudal
Skirmisher

4 Pierce Dmg

30 Hitpoints

0/2 Armor

4 Range

10 Carry

Food 125 Wood 175
Bonus Value: 1
Avail. Castle
Elite Skirmisher

5 Pierce Dmg

35 Hitpoints

0/4 Armor

5 Range

15 Carry

Food 125 Wood 175
Bonus Value: 1
Cav.Archer
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Imperial
Heavy Cavalry Archer

7 Pierce Dmg

60 Hitpoints

1/0 Armor

4 Range

30 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Imperial
Heavy Cavalry Archer

7 Pierce Dmg

60 Hitpoints

1/0 Armor

4 Range

30 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Imperial
Heavy Cavalry Archer

7 Pierce Dmg

60 Hitpoints

1/0 Armor

4 Range

30 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Imperial
Heavy Cavalry Archer

7 Pierce Dmg

60 Hitpoints

1/0 Armor

4 Range

30 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Imperial
Heavy Cavalry Archer

7 Pierce Dmg

60 Hitpoints

1/0 Armor

4 Range

30 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Imperial
Heavy Cavalry Archer

7 Pierce Dmg

60 Hitpoints

1/0 Armor

4 Range

30 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Imperial
Heavy Cavalry Archer

7 Pierce Dmg

60 Hitpoints

1/0 Armor

4 Range

30 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Imperial
Heavy Cavalry Archer

7 Pierce Dmg

60 Hitpoints

1/0 Armor

4 Range

30 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Imperial
Heavy Cavalry Archer

7 Pierce Dmg

60 Hitpoints

1/0 Armor

4 Range

30 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Imperial
Heavy Cavalry Archer

7 Pierce Dmg

60 Hitpoints

1/0 Armor

4 Range

30 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Imperial
Heavy Cavalry Archer

7 Pierce Dmg

60 Hitpoints

1/0 Armor

4 Range

30 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Imperial
Heavy Cavalry Archer

7 Pierce Dmg

60 Hitpoints

1/0 Armor

4 Range

30 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Imperial
Heavy Cavalry Archer

7 Pierce Dmg

60 Hitpoints

1/0 Armor

4 Range

30 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Imperial
Heavy Cavalry Archer

7 Pierce Dmg

60 Hitpoints

1/0 Armor

4 Range

30 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Imperial
Heavy Cavalry Archer

7 Pierce Dmg

60 Hitpoints

1/0 Armor

4 Range

30 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Imperial
Heavy Cavalry Archer

7 Pierce Dmg

60 Hitpoints

1/0 Armor

4 Range

30 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Imperial
Heavy Cavalry Archer

7 Pierce Dmg

60 Hitpoints

1/0 Armor

4 Range

30 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Imperial
Heavy Cavalry Archer

7 Pierce Dmg

60 Hitpoints

1/0 Armor

4 Range

30 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Avail. Castle
Cavalry Archer

6 Pierce Dmg

50 Hitpoints

3 Range

20 Carry

Gold 350 Wood 200
Bonus Value: 1.83
Cannoneer
Avail. Imperial
Cannoneer

17 Pierce Dmg

35 Hitpoints

1/0 Armor

7 Range

15 Carry

Food 225 Gold 250
Bonus Value: 1.58
Avail. Imperial
Cannoneer

17 Pierce Dmg

35 Hitpoints

1/0 Armor

7 Range

15 Carry

Food 225 Gold 250
Bonus Value: 1.58
Avail. Imperial
Cannoneer

17 Pierce Dmg

35 Hitpoints

1/0 Armor

7 Range

15 Carry

Food 225 Gold 250
Bonus Value: 1.58
Avail. Imperial
Cannoneer

17 Pierce Dmg

35 Hitpoints

1/0 Armor

7 Range

15 Carry

Food 225 Gold 250
Bonus Value: 1.58
Avail. Imperial
Cannoneer

17 Pierce Dmg

35 Hitpoints

1/0 Armor

7 Range

15 Carry

Food 225 Gold 250
Bonus Value: 1.58
Avail. Imperial
Cannoneer

17 Pierce Dmg

35 Hitpoints

1/0 Armor

7 Range

15 Carry

Food 225 Gold 250
Bonus Value: 1.58
Avail. Imperial
Cannoneer

17 Pierce Dmg

35 Hitpoints

1/0 Armor

7 Range

15 Carry

Food 225 Gold 250
Bonus Value: 1.58
Avail. Imperial
Cannoneer

17 Pierce Dmg

35 Hitpoints

1/0 Armor

7 Range

15 Carry

Food 225 Gold 250
Bonus Value: 1.58
Avail. Imperial
Cannoneer

17 Pierce Dmg

35 Hitpoints

1/0 Armor

7 Range

15 Carry

Food 225 Gold 250
Bonus Value: 1.58
Avail. Imperial
Cannoneer

17 Pierce Dmg

35 Hitpoints

1/0 Armor

7 Range

15 Carry

Food 225 Gold 250
Bonus Value: 1.58
Avail. Imperial
Cannoneer

17 Pierce Dmg

35 Hitpoints

1/0 Armor

7 Range

15 Carry

Food 225 Gold 250
Bonus Value: 1.58
Avail. Imperial
Cannoneer

17 Pierce Dmg

35 Hitpoints

1/0 Armor

7 Range

15 Carry

Food 225 Gold 250
Bonus Value: 1.58
Stable
Cav.Scout
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Avail. Imperial
Hussar

8 Blunt Dmg

75 Hitpoints

70 Carry

Food 325
Bonus Value: 1.08
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Avail. Imperial
Hussar

8 Blunt Dmg

75 Hitpoints

70 Carry

Food 325
Bonus Value: 1.08
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Avail. Imperial
Hussar

8 Blunt Dmg

75 Hitpoints

70 Carry

Food 325
Bonus Value: 1.08
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Avail. Imperial
Hussar

8 Blunt Dmg

75 Hitpoints

70 Carry

Food 325
Bonus Value: 1.08
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Avail. Imperial
Hussar

8 Blunt Dmg

75 Hitpoints

70 Carry

Food 325
Bonus Value: 1.08
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Avail. Imperial
Hussar

8 Blunt Dmg

75 Hitpoints

70 Carry

Food 325
Bonus Value: 1.08
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Avail. Imperial
Hussar

8 Blunt Dmg

75 Hitpoints

70 Carry

Food 325
Bonus Value: 1.08
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Avail. Imperial
Hussar

8 Blunt Dmg

75 Hitpoints

70 Carry

Food 325
Bonus Value: 1.08
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Avail. Imperial
Hussar

8 Blunt Dmg

75 Hitpoints

70 Carry

Food 325
Bonus Value: 1.08
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Avail. Imperial
Hussar

8 Blunt Dmg

75 Hitpoints

70 Carry

Food 325
Bonus Value: 1.08
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Avail. Imperial
Hussar

8 Blunt Dmg

75 Hitpoints

70 Carry

Food 325
Bonus Value: 1.08
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Avail. Imperial
Hussar

8 Blunt Dmg

75 Hitpoints

70 Carry

Food 325
Bonus Value: 1.08
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Avail. Imperial
Hussar

8 Blunt Dmg

75 Hitpoints

70 Carry

Food 325
Bonus Value: 1.08
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Avail. Imperial
Hussar

8 Blunt Dmg

75 Hitpoints

70 Carry

Food 325
Bonus Value: 1.08
Avail. Feudal
Scout Cavalry

4 Blunt Dmg

30 Hitpoints

30 Carry

Food 325
Bonus Value: 1.08
Avail. Castle
Light Cavalry

6 Blunt Dmg

60 Hitpoints

50 Carry

Food 325
Bonus Value: 1.08
Knight
Avail. Castle
Knight

11 Blunt Dmg

100 Hitpoints

2/0 Armor

20 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Cavalier

13 Blunt Dmg

120 Hitpoints

2/1 Armor

30 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Castle
Knight

11 Blunt Dmg

100 Hitpoints

2/0 Armor

20 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Cavalier

13 Blunt Dmg

120 Hitpoints

2/1 Armor

30 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Paladin

16 Blunt Dmg

160 Hitpoints

2/1 Armor

40 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Castle
Knight

11 Blunt Dmg

100 Hitpoints

2/0 Armor

20 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Cavalier

13 Blunt Dmg

120 Hitpoints

2/1 Armor

30 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Paladin

16 Blunt Dmg

160 Hitpoints

2/1 Armor

40 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Castle
Knight

11 Blunt Dmg

100 Hitpoints

2/0 Armor

20 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Cavalier

13 Blunt Dmg

120 Hitpoints

2/1 Armor

30 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Castle
Knight

11 Blunt Dmg

100 Hitpoints

2/0 Armor

20 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Cavalier

13 Blunt Dmg

120 Hitpoints

2/1 Armor

30 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Paladin

16 Blunt Dmg

160 Hitpoints

2/1 Armor

40 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Castle
Knight

11 Blunt Dmg

100 Hitpoints

2/0 Armor

20 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Cavalier

13 Blunt Dmg

120 Hitpoints

2/1 Armor

30 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Castle
Knight

11 Blunt Dmg

100 Hitpoints

2/0 Armor

20 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Cavalier

13 Blunt Dmg

120 Hitpoints

2/1 Armor

30 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Paladin

16 Blunt Dmg

160 Hitpoints

2/1 Armor

40 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Castle
Knight

11 Blunt Dmg

100 Hitpoints

2/0 Armor

20 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Cavalier

13 Blunt Dmg

120 Hitpoints

2/1 Armor

30 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Castle
Knight

11 Blunt Dmg

100 Hitpoints

2/0 Armor

20 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Cavalier

13 Blunt Dmg

120 Hitpoints

2/1 Armor

30 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Castle
Knight

11 Blunt Dmg

100 Hitpoints

2/0 Armor

20 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Cavalier

13 Blunt Dmg

120 Hitpoints

2/1 Armor

30 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Castle
Knight

11 Blunt Dmg

100 Hitpoints

2/0 Armor

20 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Cavalier

13 Blunt Dmg

120 Hitpoints

2/1 Armor

30 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Paladin

16 Blunt Dmg

160 Hitpoints

2/1 Armor

40 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Castle
Knight

11 Blunt Dmg

100 Hitpoints

2/0 Armor

20 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Cavalier

13 Blunt Dmg

120 Hitpoints

2/1 Armor

30 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Castle
Knight

11 Blunt Dmg

100 Hitpoints

2/0 Armor

20 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Cavalier

13 Blunt Dmg

120 Hitpoints

2/1 Armor

30 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Paladin

16 Blunt Dmg

160 Hitpoints

2/1 Armor

40 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Castle
Knight

11 Blunt Dmg

100 Hitpoints

2/0 Armor

20 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Castle
Knight

11 Blunt Dmg

100 Hitpoints

2/0 Armor

20 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Cavalier

13 Blunt Dmg

120 Hitpoints

2/1 Armor

30 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Castle
Knight

11 Blunt Dmg

100 Hitpoints

2/0 Armor

20 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Cavalier

13 Blunt Dmg

120 Hitpoints

2/1 Armor

30 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Paladin

16 Blunt Dmg

160 Hitpoints

2/1 Armor

40 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Castle
Knight

11 Blunt Dmg

100 Hitpoints

2/0 Armor

20 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Cavalier

13 Blunt Dmg

120 Hitpoints

2/1 Armor

30 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Paladin

16 Blunt Dmg

160 Hitpoints

2/1 Armor

40 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Castle
Knight

11 Blunt Dmg

100 Hitpoints

2/0 Armor

20 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Cavalier

13 Blunt Dmg

120 Hitpoints

2/1 Armor

30 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Paladin

16 Blunt Dmg

160 Hitpoints

2/1 Armor

40 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Castle
Knight

11 Blunt Dmg

100 Hitpoints

2/0 Armor

20 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Cavalier

13 Blunt Dmg

120 Hitpoints

2/1 Armor

30 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Castle
Knight

11 Blunt Dmg

100 Hitpoints

2/0 Armor

20 Carry

Food 275 Gold 375
Bonus Value: 2.17
Avail. Imperial
Cavalier

13 Blunt Dmg

120 Hitpoints

2/1 Armor

30 Carry

Food 275 Gold 375
Bonus Value: 2.17
Camel
Avail. Castle
Camel

5 Blunt Dmg

100 Hitpoints

20 Carry

Food 275 Gold 300
Bonus Value: 1.92
Avail. Imperial
Heavy Camel

7 Blunt Dmg

120 Hitpoints

35 Carry

Food 275 Gold 300
Bonus Value: 1.92
Avail. Imperial
Imperial Camel

9 Blunt Dmg

140 Hitpoints

Food 275 Gold 300
Bonus Value: 1.92
Avail. Castle
Camel

5 Blunt Dmg

100 Hitpoints

20 Carry

Food 275 Gold 300
Bonus Value: 1.92
Avail. Imperial
Heavy Camel

7 Blunt Dmg

120 Hitpoints

35 Carry

Food 275 Gold 300
Bonus Value: 1.92
Avail. Imperial
Imperial Camel

9 Blunt Dmg

140 Hitpoints

Food 275 Gold 300
Bonus Value: 1.92
Avail. Castle
Camel

5 Blunt Dmg

100 Hitpoints

20 Carry

Food 275 Gold 300
Bonus Value: 1.92
Avail. Imperial
Heavy Camel

7 Blunt Dmg

120 Hitpoints

35 Carry

Food 275 Gold 300
Bonus Value: 1.92
Avail. Imperial
Imperial Camel

9 Blunt Dmg

140 Hitpoints

Food 275 Gold 300
Bonus Value: 1.92
Avail. Castle
Camel

5 Blunt Dmg

100 Hitpoints

20 Carry

Food 275 Gold 300
Bonus Value: 1.92
Avail. Imperial
Heavy Camel

7 Blunt Dmg

120 Hitpoints

35 Carry

Food 275 Gold 300
Bonus Value: 1.92
Avail. Imperial
Imperial Camel

9 Blunt Dmg

140 Hitpoints

Food 275 Gold 300
Bonus Value: 1.92
Avail. Castle
Camel

5 Blunt Dmg

100 Hitpoints

20 Carry

Food 275 Gold 300
Bonus Value: 1.92
Avail. Imperial
Heavy Camel

7 Blunt Dmg

120 Hitpoints

35 Carry

Food 275 Gold 300
Bonus Value: 1.92
Avail. Imperial
Imperial Camel

9 Blunt Dmg

140 Hitpoints

Food 275 Gold 300
Bonus Value: 1.92
Avail. Castle
Camel

5 Blunt Dmg

100 Hitpoints

20 Carry

Food 275 Gold 300
Bonus Value: 1.92
Avail. Imperial
Heavy Camel

7 Blunt Dmg

120 Hitpoints

35 Carry

Food 275 Gold 300
Bonus Value: 1.92
Avail. Imperial
Imperial Camel

9 Blunt Dmg

140 Hitpoints

Food 275 Gold 300
Bonus Value: 1.92
Avail. Castle
Camel

5 Blunt Dmg

100 Hitpoints

20 Carry

Food 275 Gold 300
Bonus Value: 1.92
Avail. Imperial
Heavy Camel

7 Blunt Dmg

120 Hitpoints

35 Carry

Food 275 Gold 300
Bonus Value: 1.92
Avail. Imperial
Imperial Camel

9 Blunt Dmg

140 Hitpoints

Food 275 Gold 300
Bonus Value: 1.92
Workshop
Catapult
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Siege Onager

75 Blunt Dmg

70 Hitpoints

0/8 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Siege Onager

75 Blunt Dmg

70 Hitpoints

0/8 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Siege Onager

75 Blunt Dmg

70 Hitpoints

0/8 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Siege Onager

75 Blunt Dmg

70 Hitpoints

0/8 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Siege Onager

75 Blunt Dmg

70 Hitpoints

0/8 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Siege Onager

75 Blunt Dmg

70 Hitpoints

0/8 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Siege Onager

75 Blunt Dmg

70 Hitpoints

0/8 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Siege Onager

75 Blunt Dmg

70 Hitpoints

0/8 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Castle
Catapult

40 Blunt Dmg

50 Hitpoints

0/6 Armor

7 Range

Gold 675 Wood 800
Bonus Value: 4.92
Avail. Imperial
Onager

50 Blunt Dmg

60 Hitpoints

0/7 Armor

8 Range

Gold 675 Wood 800
Bonus Value: 4.92
Ram
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Siege Ram

140 Blunt Dmg

270 Hitpoints

15/15 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Siege Ram

140 Blunt Dmg

270 Hitpoints

15/15 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Siege Ram

140 Blunt Dmg

270 Hitpoints

15/15 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Siege Ram

140 Blunt Dmg

270 Hitpoints

15/15 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Siege Ram

140 Blunt Dmg

270 Hitpoints

15/15 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Siege Ram

140 Blunt Dmg

270 Hitpoints

15/15 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Siege Ram

140 Blunt Dmg

270 Hitpoints

15/15 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Siege Ram

140 Blunt Dmg

270 Hitpoints

15/15 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Siege Ram

140 Blunt Dmg

270 Hitpoints

15/15 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Siege Ram

140 Blunt Dmg

270 Hitpoints

15/15 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Siege Ram

140 Blunt Dmg

270 Hitpoints

15/15 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Siege Ram

140 Blunt Dmg

270 Hitpoints

15/15 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Siege Ram

140 Blunt Dmg

270 Hitpoints

15/15 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Siege Ram

140 Blunt Dmg

270 Hitpoints

15/15 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Castle
Ram

97 Blunt Dmg

175 Hitpoints

5/5 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Capped Ram

112 Blunt Dmg

200 Hitpoints

10/10 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Avail. Imperial
Siege Ram

140 Blunt Dmg

270 Hitpoints

15/15 Armor

Gold 375 Wood 800
Bonus Value: 3.92
Scorpian
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Imperial
Heavy Scorpion

16 Blunt Dmg

50 Hitpoints

0/7 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Imperial
Heavy Scorpion

16 Blunt Dmg

50 Hitpoints

0/7 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Imperial
Heavy Scorpion

16 Blunt Dmg

50 Hitpoints

0/7 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Imperial
Heavy Scorpion

16 Blunt Dmg

50 Hitpoints

0/7 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Imperial
Heavy Scorpion

16 Blunt Dmg

50 Hitpoints

0/7 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Imperial
Heavy Scorpion

16 Blunt Dmg

50 Hitpoints

0/7 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Imperial
Heavy Scorpion

16 Blunt Dmg

50 Hitpoints

0/7 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Imperial
Heavy Scorpion

16 Blunt Dmg

50 Hitpoints

0/7 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Imperial
Heavy Scorpion

16 Blunt Dmg

50 Hitpoints

0/7 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Imperial
Heavy Scorpion

16 Blunt Dmg

50 Hitpoints

0/7 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Imperial
Heavy Scorpion

16 Blunt Dmg

50 Hitpoints

0/7 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Imperial
Heavy Scorpion

16 Blunt Dmg

50 Hitpoints

0/7 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Imperial
Heavy Scorpion

16 Blunt Dmg

50 Hitpoints

0/7 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Imperial
Heavy Scorpion

16 Blunt Dmg

50 Hitpoints

0/7 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Castle
Scorpion

12 Blunt Dmg

40 Hitpoints

0/6 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Avail. Imperial
Heavy Scorpion

16 Blunt Dmg

50 Hitpoints

0/7 Armor

5 Range

Gold 375 Wood 375
Bonus Value: 2.5
Cannon
Avail. Imperial
Cannon

125 Blunt Dmg

75 Hitpoints

2/5 Armor

12 Range

Gold 1150 Wood 1150
Bonus Value: 7.67
Avail. Imperial
Cannon

125 Blunt Dmg

75 Hitpoints

2/5 Armor

12 Range

Gold 1150 Wood 1150
Bonus Value: 7.67
Avail. Imperial
Cannon

125 Blunt Dmg

75 Hitpoints

2/5 Armor

12 Range

Gold 1150 Wood 1150
Bonus Value: 7.67
Avail. Imperial
Cannon

125 Blunt Dmg

75 Hitpoints

2/5 Armor

12 Range

Gold 1150 Wood 1150
Bonus Value: 7.67
Avail. Imperial
Cannon

125 Blunt Dmg

75 Hitpoints

2/5 Armor

12 Range

Gold 1150 Wood 1150
Bonus Value: 7.67
Avail. Imperial
Cannon

125 Blunt Dmg

75 Hitpoints

2/5 Armor

12 Range

Gold 1150 Wood 1150
Bonus Value: 7.67
Avail. Imperial
Cannon

125 Blunt Dmg

75 Hitpoints

2/5 Armor

12 Range

Gold 1150 Wood 1150
Bonus Value: 7.67
Avail. Imperial
Cannon

125 Blunt Dmg

75 Hitpoints

2/5 Armor

12 Range

Gold 1150 Wood 1150
Bonus Value: 7.67
Avail. Imperial
Cannon

125 Blunt Dmg

75 Hitpoints

2/5 Armor

12 Range

Gold 1150 Wood 1150
Bonus Value: 7.67
Avail. Imperial
Cannon

125 Blunt Dmg

75 Hitpoints

2/5 Armor

12 Range

Gold 1150 Wood 1150
Bonus Value: 7.67
Avail. Imperial
Cannon

125 Blunt Dmg

75 Hitpoints

2/5 Armor

12 Range

Gold 1150 Wood 1150
Bonus Value: 7.67
Trebuchet
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67
Avail. Imperial
Trebuchet

100 Blunt Dmg

150 Hitpoints

16 Range

Gold 1000 Wood 1000
Bonus Value: 6.67



REMEMBER CIV BONUSES & TECHNOLOGIES DO NOT APPLY TO UNIT STATS OR COST


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Aztecs

- Units are trained 33% faster

- Villagers work 10% faster

- Monks have +55 more hitpoints

- Start with 10,000 extra gold

  Unique:

8 Blunt Dmg

75 Hitpoints

2/1 Armor

40 Carry

Food 300 Gold 150
Bonus Value: 1.5
Elite Jaguar Warrior


Britons

- Range units have +2 range

- Range units train 50% faster

- Farmers work 10% faster

  Unique:

8 Pierce Dmg

50 Hitpoints

0/1 Armor

8 Range

25 Carry

Gold 200 Wood 175
Bonus Value: 1.25
Elite Longbowman


Byzantine

- Monk heals are 50% more effective

- Buildings have 40% more hitpoints

- Camels, Skirmishers & Spearmen cost/value reduced by 15%

- Imperial Age cost 25% less

  Unique:

15 Pierce Dmg

175 Hitpoints

3/4 Armor

50 Carry

Food 350 Gold 375
Bonus Value: 2.42
Elite Cataphract


Celts

- Loggers work 10% faster

- Siege units are created 66% faster

- Infantry have +2 attack

  Unique:

13 Blunt Dmg

80 Hitpoints

0/1 Armor

35 Carry

Food 325 Gold 125
Bonus Value: 1.5
Elite Woad Raider


Chinese

- Start off with +300 villagers & +50 houses

- Technologies are 25% cheaper

- Great Wall, walls are 30% stonger.

  Unique:

8 Pierce Dmg

50 Hitpoints

4 Range

25 Carry

Gold 175 Wood 200
Bonus Value: 1.25
Elite Chu Ko Nu


Franks

- Castles require 25% less stone

- Cavalry have 20% more hitpoints

- Farmers work 10% faster

  Unique:

8 Blunt Dmg

60 Hitpoints

1/1 Armor

4 Range

30 Carry

Food 275 Gold 125
Bonus Value: 1.33
Elite Throwing Axeman


Goths

- Infantry have +2 attack

- Infantry cost/value reduced by 15% starting in Feudal Age

- Infantry train 33% faster

  Unique:

15 Blunt Dmg

75 Hitpoints

2/5 Armor

40 Carry

Food 400 Gold 200
Bonus Value: 2
Elite Huskarl


Huns

- Don't require houses but start with no wood.

- Cavalry Archers cost/value reduced by 15%

- Cavalry units train 33% faster

  Unique:

13 Blunt Dmg

150 Hitpoints

1/3 Armor

50 Carry

Food 300 Gold 300
Bonus Value: 2
Elite Tarkan


Incas

- Houses support 2x the population

- Buildings cost 10% less wood

- Farmers work 14% faster

  Unique:

8 Pierce Dmg

80 Hitpoints

1/0 Armor

1 Range

35 Carry

Food 300 Gold 150
Bonus Value: 1.5
Elite Kamayuk


Indians

- Villagers found when exploring increased by 1

- Camels have +5 attack, +1 armor, +1 pierce

- Farmers and gold miners work 10% faster

  Unique:

7 Pierce Dmg

350 Hitpoints

0/4 Armor

4 Range

130 Carry

Food 550 Gold 400
Bonus Value: 3.17
Elite Elephant Archer


Italians

- Cost to Advance Ages reduced by 10%

- Gunpowered units cost/value reduced by 15%

  Unique:

6 Pierce Dmg

50 Hitpoints

1/0 Armor

4 Range

30 Carry

Gold 250 Wood 250
Bonus Value: 1.67
Elite Genoese Crossbowman


Japanese

- Farmers, loggers, gold and stone miners work 12% faster

- Infantry units have +2 attack

  Unique:

12 Blunt Dmg

80 Hitpoints

1/0 Armor

35 Carry

Food 300 Gold 150
Bonus Value: 1.5
Elite Samurai


Koreans

- Stone miners work 14% faster

- Towers & Walls upgraded for free.

  Unique:

9 Pierce Dmg

200 Hitpoints

0/4 Armor

5 Range

125 Carry

Food 550 Gold 300
Bonus Value: 2.83
Elite War Wagon


Magyars

- Cavalry units cost/value reduced by 10%

- Blacksmith cavalry upgrades free

  Unique:

10 Pierce Dmg

85 Hitpoints

0/2 Armor

45 Carry

Food 400 Gold 50
Bonus Value: 1.5
Elite Huszar


Mayans

- Start off with +150 villagers & +50 houses

- Range units cost/value reduced by 15%

- Eagle units have +40 hitpoints

- Walls cost 50% less to build

  Unique:

5 Pierce Dmg

65 Hitpoints

0/2 Armor

5 Range

35 Carry

Food 250 Gold 250
Bonus Value: 1.67
Elite Plumed Archer


Mongols

- Farmers work 16% faster

- Cavalry Archers have +5 Attack

- Cavalry Archers have +40% hitpoints

- Siege units are created 33% faster

  Unique:

8 Pierce Dmg

60 Hitpoints

1/0 Armor

4 Range

40 Carry

Gold 325 Wood 275
Bonus Value: 2
Elite Mangudai


Persians

- Knights, Cavalier, Paladins have +2 attack

- Start with 10,000 extra wood and food

  Unique:

20 Blunt Dmg

600 Hitpoints

1/0 Armor

150 Carry

Food 1000 Gold 375
Bonus Value: 4.58
Elite War Elephant


Saracens

- Range units have +4 attack

- Faith technology free

- Trading fee is 5% instead of 33%

- Moving cost is reduced by 60%

  Unique:

10 Blunt Dmg

80 Hitpoints

1/0 Armor

3 Range

45 Carry

Food 275 Gold 425
Bonus Value: 2.33
Elite Mameluke


Slavs

- Workshop units are 20% cheaper

- Barracks, Archery and Stables add +3 pop

- Farmers work 10% faster

  Unique:

14 Blunt Dmg

130 Hitpoints

4/2 Armor

45 Carry

Food 250 Gold 400
Bonus Value: 2.17
Elite Boyar


Spanish

- Buildings cost 5% less wood

- Blacksmith upgrades don't cost gold

- Gunpowered units have +5 attack

  Unique:

18 Pierce Dmg

75 Hitpoints

2/2 Armor

6 Range

40 Carry

Food 300 Gold 350
Bonus Value: 2.17
Elite Conquistador


Spartans

- Spearman, Pikeman and & Halberdier have +2 Attack & +5 Hitpoints

- Farmers and Lumberjacks work 12% faster

  Unique:

17 Pierce Dmg

125 Hitpoints

0/3 Armor

3 Range

40 Carry

Food 375 Gold 225
Bonus Value: 2
Elite Hoplite


Teutons

- Monk heals are 50% more effective

- Murderholes Free

- Castles have +2 attack, +5 range

  Unique:

14 Blunt Dmg

100 Hitpoints

5/1 Armor

35 Carry

Food 425 Gold 200
Bonus Value: 2.08
Elite Teutonic Knight


Turks

- Range units train 66% faster

- Gunpowder units have +50% HP

- Gold miners work 10% faster

- Cavalry Scout upgrades free

  Unique:

18 Pierce Dmg

40 Hitpoints

2/0 Armor

8 Range

35 Carry

Food 300 Gold 275
Bonus Value: 1.92
Elite Janissary


Vikings

- Infantry +10% HP Feudal Age, +15% Castle Age, +20% Imperial Age

- Wheelbarrow, Hand Cart free

  Unique:

14 Blunt Dmg

60 Hitpoints

2/1 Armor

40 Carry

Food 325 Gold 125
Bonus Value: 1.5
Elite Berserk



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